Owlchemy Labs Site

I worked at Owlchemy Labs in varying roles from 2013 to 2025. Starting out as a generalist developer on Dyscourse, I also worked on Owlchemy’s first 5 VR titles, listed below. I became Technical Director in 2018, and Gameplay Director in 2023. Over the years I did programming, writing, design, and even bits of art and audio.

Projects at Owlchemy Labs:

  • Dyscourse (Programmer, Designer)
  • Job Simulator (Designer, Engineer)
  • Rick & Morty: Virtual Rick-ality (Developer)
  • Vacation Simulator (Technical Director)
  • Cosmonious High (Technical Director)
  • Dimensional Double Shift (Gameplay Director)