Owlchemy Labs Site_pingme_encloseme

I’ve worked at Owlchemy Labs in varying roles since 2013. Starting out as a generalist developer on Dyscourse, I’ve also worked on Owlchemy’s first 5 VR titles, listed below. I became Technical Director in 2018, and Gameplay Director in 2023. Over the years I’ve done programming, writing, design, and even bits of art and audio.

Projects at Owlchemy Labs:

  • Dyscourse
  • Job Simulator
  • Rick & Morty: Virtual Rick-ality
  • Vacation Simulator
  • Cosmonious High
  • Dimensional Double Shift