Owlchemy Labs Site_pingme_encloseme
I’ve worked at Owlchemy Labs in varying roles since 2013. Starting out as a generalist developer on Dyscourse, I’ve also worked on Owlchemy’s first 5 VR titles, listed below. I became Technical Director in 2018, and Gameplay Director in 2023. Over the years I’ve done programming, writing, design, and even bits of art and audio.
Projects at Owlchemy Labs:
- Dyscourse
- Job Simulator
- Rick & Morty: Virtual Rick-ality
- Vacation Simulator
- Cosmonious High
- Dimensional Double Shift