Owlchemy Labs Site
I worked at Owlchemy Labs in varying roles from 2013 to 2025. Starting out as a generalist developer on Dyscourse, I also worked on Owlchemy’s first 5 VR titles, listed below. I became Technical Director in 2018, and Gameplay Director in 2023. Over the years I did programming, writing, design, and even bits of art and audio.
Projects at Owlchemy Labs:
- Dyscourse (Programmer, Designer)
- Job Simulator (Designer, Engineer)
- Rick & Morty: Virtual Rick-ality (Developer)
- Vacation Simulator (Technical Director)
- Cosmonious High (Technical Director)
- Dimensional Double Shift (Gameplay Director)